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Shipwreck Game
In the shipwreck game we utilized the Unity engine to build a first person pirate exploration game. In this game we implemented a timer that carries over from scene to scene, a key maze in which you must unlock the doors in a certain order and destructible ropes. We also included a cut scene and in level sounds. One of the best things we implemented in this project was the first cut scene. We were able to shake the level and have the items in the room move around randomly by adding rigid bodies to the items and giving them a velocity within the code. We were also able to deactivate and replace the mouse cursor with one that fits our games motif.
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