top of page

Shipwreck Game

 

In the shipwreck game we utilized the Unity engine to build a first person pirate exploration game. In this game we implemented a timer that carries over from scene to scene, a key maze in which you must unlock the doors in a certain order and destructible ropes. We also included a cut scene and in level sounds. One of the best things we implemented in this project was the first cut scene. We were able to shake the level and have the items in the room move around randomly by adding rigid bodies to the items and giving them a velocity within the code. We were also able to deactivate and replace the mouse cursor with one that fits our games motif.





Click on the image
to download






WHAT'S UP?
EVENTS
CONTACT ME

© 2016 Timothy Dube

366 Thacher Street #10

Attleboro, Massachusetts 02703

Tel: 1 (774) 279-4201

 

Mail: TimothyDubeDevelopment@gmail.com

  • LinkedIn - Black Circle
  • Twitter Black Round
5/30
7/4

Cubeicle

 

One project I am currently working on is a first person puzzle game. This game is titled "Cubeicle" and is set in the future. Cubeicle is a company specializing in space and time management. As a result Cubeicle has created technology that allows every surface in the office to be workable space. Now you must find your way through the increasingly confusing offices in an attempt to make it to your weekly work briefing. 

 

Memorial Day

Independence day

bottom of page