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Mech Side Scroller

In this game my partner and I both created a 2D side scrolling mech game. We did many things throughout the project. Some things that I was proud of were our turrets, which acquire a target (the player) and angles itself to shoot at the target.













Another feature was the patrolling enemies. Using 2 triggers we were able to change the Y velocity on trigger exit to make the enemy patrol between two points. Another trigger was parented to the enemy and acted as a radar. This radar trigger would chase the player when he enters and returns to its ptrol zone on player exit. 



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The Game









Here is a snippet of the "target tracking" turret code

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© 2016 Timothy Dube

366 Thacher Street #10

Attleboro, Massachusetts 02703

Tel: 1 (774) 279-4201

 

Mail: TimothyDubeDevelopment@gmail.com

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Cubeicle

 

One project I am currently working on is a first person puzzle game. This game is titled "Cubeicle" and is set in the future. Cubeicle is a company specializing in space and time management. As a result Cubeicle has created technology that allows every surface in the office to be workable space. Now you must find your way through the increasingly confusing offices in an attempt to make it to your weekly work briefing. 

 

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