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Mech Side Scroller
In this game my partner and I both created a 2D side scrolling mech game. We did many things throughout the project. Some things that I was proud of were our turrets, which acquire a target (the player) and angles itself to shoot at the target.
Another feature was the patrolling enemies. Using 2 triggers we were able to change the Y velocity on trigger exit to make the enemy patrol between two points. Another trigger was parented to the enemy and acted as a radar. This radar trigger would chase the player when he enters and returns to its ptrol zone on player exit.
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The Game
Here is a snippet of the "target tracking" turret code



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